When you launch Godot, the first window you'll see is the Project Manager. Since you have no projects there will be a popup asking if you want to
open the asset library, just click cancel, we'll look at it later.
Now you should see the project manager. It lets you create, remove, import or play game projects.
In the top-right corner you'll find a drop-down menu to change the editor's language.
From the Templates tab you can download open source project templates and demos from the Asset Library to help you get started faster. Just select
the template or demo you want, click download, once it's finished downloading click install and choose where you want the project to go. You can
learn more about it in About the Asset Library.
Creat or import a project
To create a new project, click the New Project
button on the right. Here you give it a name, choose an empty folder on your computer to save it to,
and choose a renderer.
Click the Browse button to open Godot's file browser and pick a location or type the folder's path in the Project Path field.
When you see the green tick on the right, it means the engine detects an empty folder. You can also click the Create Folder
button next to your project name
and an empty folder will be created with that name for the project.
Finally, you need to choose which renderer to use (OpenGL ES 3.0 or OpenGL ES 2.0). The advantages and disadvantages of each are listed to help you choose, and you can
refer to Differences between GLES2 and GLES3 for more details. Note that you can change the backend from the project settings if you change your mind later on. For this
tutorial either backend is fine.
Once you are done click Create & Edit
. Godot will create the project for you and open it in the editor.
The next time you open the project manager, you'll see your new project in the list. Double click on it to open it in the editor.
You can import existing projects in a similar way, using the Import button. Locate the folder that contains the project or the project.godot
file to import and edit it.
When the folder path is correct, you'll see a green checkmark.